Then i pulled squashed and burned him (not on purpose i don't understand this program so i just kinda went with it).
I then opened the model file in Maya and gave him a skeleton (i can't even explain how hard it was to get the fingers in the right places).
After the skeletal rig was in place I used Human IK to be able to move my zombie in the way i wanted him to go (I forgot to mention he is a zombie...oops)
Next after the Human IK rig was in place i started to add skin weights. (this was the most painfully boring thing I've ever done in my life, it is like watching grass grow while the most monotoned teacher gives you a lecture about his childhood)
Well... something went horribly wrong the weights got all messed up and he was stuck to the floor. It was a monumental mess that i was not going back to square one for. So this is where this idea ends and the new idea begins.
The new project Is a spaceship flying scene
After i Modeled the ship to the way i wanted it I created a track for the ship to follow.
Once the track was formed i began to create planetary objects as well as a sky dome. The sky dome is just a sphere with the whole project inside of it. Then i gave the sphere a space texture and then boom you have a space dome.
I changed the sky dome later because i didn't like it (i should have kept it) This texture is not seamless which looks bad. At this point i gave up on the sky dome.
The next thing i did was create a sun. this sun is the sole reason that maya crashed like 8 times. The sun is basically a giant ball with a yellow glow and then lit on fire.
This is what the sun looks like rendered out.
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